BFOS
BFOS is an independent game project with a Newgrounds Flash Era inspired aesthetic. I contributed to developing it with a team of 7. These are my contributions to the project.
BFOS concept developed by Blaire Mullan
BFOS Title Splash
Title splash developed for BFOS with place holder music and sound effects for proof of concept from some asset packs I own.
Animation done by me
Logo design and background done by Mimi Trezise
Sketch concepts for a projectile goblin enemy
Character design work for a projectile Goblin enemy (Mouse character design developed by Mimi Trezise)
2D reference animatics for 3D animation of the projectile Goblin enemy
2D reference animatics for 3D animation of the projectile Goblin enemy
2D reference animatics for 3D animation of the projectile Goblin enemy
Control mapping screen I illustrated for the game, also used for explaining controls during playtesting (Mouse character design developed by Mimi Trezise)
Control mapping screen I illustrated for the game, also used for explaining controls during playtesting (Mouse character design developed by Mimi Trezise)
Background animation of a trapping enemy for the pause screen (Trapping character design developed by Mimi Trezise)
A selection of animations for the player character
Mouse character design developed by Mimi Trezise
Sculpting and rigging done by team members
Animations done by me
BFOS Attack
Hand drawn animation designed to play at the end of a level when the Big Fuck Off Sword attacks and wipes out all the on-screen enemies.
Animation done by me
Sword design done by a teammate